Patent · US10152853B2 · B2 · US
Skin stretch feedback devices, systems, and methods
- (11) Publication number
- US10152853B2
- (21) Application number
- 15/675,076
- (22) Filing date
- 2017-08-11
- (30) Priority date
- 2012-06-13
- (43) Publication date
- 2018-12-11
- (45) Date of grant
- 2018-12-11
- (51) IPC
- G06F 3/01; G08B 6/00; G05B 23/02; G05G 9/047
- (52) CPC
- (73) Assignee
- University of Utah Research Foundation Inc
- (72) Inventors
- William R. Provancher; Markus N. Montandon; Andrew J. Doxon; Nathan A. Caswell; Landon T. Gwilliam
- (54) Title
- Skin stretch feedback devices, systems, and methods
- (57) Abstract
Embodiments of the present disclosure relate devices, systems, methods, and for displaying information about the direction and magnitude of position, movement, and/or resistive force experienced for an object. The present disclosure also provides a shear display device that can generate skin shear with one or more tactors. The movement of the tactors can represent to a user various information about an object.
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Claims (14)
- A shear display device for displaying tactile information and cues to a user, the device comprising: a body; at least one tactor received by the body; and at least one actuator capable of moving the at least one tactor in a non-linear relationship with respect to information about movement of or forces experienced by an object, the at least one tactor configured to transmit the movement of the at least one tactor to skin of the user.
- The device of claim 1, further comprising at least one sensor, the at least one sensor configured to determine at least one of a presence, a location, or an applied pressure of the hand and fingers of the user.
- The device of claim 2, wherein the at least one sensor is configured to adjust control of the at least one actuator according to at least one of the presence, the location, or the applied pressure of the hand and fingers of the user.
- The device of claim 1, further comprising a second tactor and a second actuator.
- The device of claim 1, wherein the non-linear relationship comprises relating tactor motion to information about movement of or forces experienced by an object in a quadratic relationship.
- The device of claim 1, wherein the non-linear relationship extends the range of object movement or forces that are portrayable within a given tactor motion range.
- A method for displaying force and movement information related to one or more objects, the method comprising: providing a body, the body including: a first tactor; a second tactor; at least one actuator capable of moving the first tactor and the second tactor; moving the first tactor and the second tactor in response to information about movement of or forces experienced by an object, the first tactor and the second tactor configured to transmit the movement of the first tactor and the second tactor to skin of a user; and providing at least one sensor disposed within the body, the at least one sensor configured to determine at least one of the presence, the location, or the applied pressure of the hand and fingers of the user.
- The method of claim 7, wherein the at least one sensor configured to adjust control of the tactor according to at least one of the presence, the location, or the applied pressure of the hand and fingers of the user.
- The method of claim 7, further comprising: moving the first tactor in a non-linear relationship with respect to information about movement of or forces experienced by an object, the first tactor transmitting the movement of the first tactor to skin of the user.
- The device of claim 7, wherein the non-linear relationship comprises relating tactor motion to information about movement of or forces experienced by an object in a quadratic relationship.
- The device of claim 7, wherein the non-linear relationship extends the range of object movement or forces that are portrayable within a given tactor motion range.
- A method for displaying force and movement information related to one or more objects, the method comprising: providing a body, the body including: at least one tactor; at least one actuator capable of moving the at least one tactor; moving the at least one tactor in a non-linear relationship with respect to information about movement of or forces experienced by an object, the at least one tactor configured to transmit the movement of the at least one tactor to skin of a user.
- The method of claim 12, wherein the non-linear relationship comprises relating tactor motion to information about movement of or forces experienced by an object in a quadratic relationship.
- The method of claim 12, wherein the non-linear relationship extends the range of object movement or forces that are portrayable within a given tactor motion range.
Description
The field of haptics is the science of interfacing with users via the sense of touch by applying forces, vibrations, or motions to a user. Haptic devices are increasingly used to provide a user with sensory input that conveys information about the surrounding environment. For instance, a haptic device can produce vibratory motions to provide the user, through his or her sense of touch, with various types of information. Haptic devices are commonly used in the field of gaming to provide sensory cues related to the user's environment.
Ordinarily, haptic devices are integrated into controllers (e.g., joystick), so the user can receive haptic feedback that relates to movements of the controller and/or an object being controlled. Typical haptic devices provide vibratory or force stimuli to display information to the user. In some instances, however, such stimuli can interfere with the user's ability to accurately and/or safely manipulate the controller that provides such haptic feedback. For example, force feedback on a controller that is used to operate a crane can result in unintended movements of the user's hand, which may, in turn, move the controller to an unintended position, thereby causing an accident. Similar results occur in video games when utilizing a force feedback joystick to control game play; however, this resulting loss of control has less catastrophic consequences. Hence, in some instances, vibration feedback and especially force feedback may reduce safety of operation of a controller that integrates such haptic feedback mechanisms.
Citations (13)
- US4591868A
- US7196688B2
- US8125453B2
- US8004052B2
- WO2009018330A2
- US20120038468A1
- US20090139359A1
- US20100161079A1
- US8610548B1
- US20110115754A1
- WO2013187977A1
- US9317123B2
- US9767659B2
Record as JSON
{
"publication_number": "US10152853B2",
"country": "US",
"kind": "B2",
"title": "Skin stretch feedback devices, systems, and methods",
"abstract": "Embodiments of the present disclosure relate devices, systems, methods, and for displaying information about the direction and magnitude of position, movement, and/or resistive force experienced for an object. The present disclosure also provides a shear display device that can generate skin shear with one or more tactors. The movement of the tactors can represent to a user various information about an object.",
"claims": [
"1. A shear display device for displaying tactile information and cues to a user, the device comprising: a body; at least one tactor received by the body; and at least one actuator capable of moving the at least one tactor in a non-linear relationship with respect to information about movement of or forces experienced by an object, the at least one tactor configured to transmit the movement of the at least one tactor to skin of the user.",
"2. The device of claim 1, further comprising at least one sensor, the at least one sensor configured to determine at least one of a presence, a location, or an applied pressure of the hand and fingers of the user.",
"3. The device of claim 2, wherein the at least one sensor is configured to adjust control of the at least one actuator according to at least one of the presence, the location, or the applied pressure of the hand and fingers of the user.",
"4. The device of claim 1, further comprising a second tactor and a second actuator.",
"5. The device of claim 1, wherein the non-linear relationship comprises relating tactor motion to information about movement of or forces experienced by an object in a quadratic relationship.",
"6. The device of claim 1, wherein the non-linear relationship extends the range of object movement or forces that are portrayable within a given tactor motion range.",
"7. A method for displaying force and movement information related to one or more objects, the method comprising: providing a body, the body including: a first tactor; a second tactor; at least one actuator capable of moving the first tactor and the second tactor; moving the first tactor and the second tactor in response to information about movement of or forces experienced by an object, the first tactor and the second tactor configured to transmit the movement of the first tactor and the second tactor to skin of a user; and providing at least one sensor disposed within the body, the at least one sensor configured to determine at least one of the presence, the location, or the applied pressure of the hand and fingers of the user.",
"8. The method of claim 7, wherein the at least one sensor configured to adjust control of the tactor according to at least one of the presence, the location, or the applied pressure of the hand and fingers of the user.",
"9. The method of claim 7, further comprising: moving the first tactor in a non-linear relationship with respect to information about movement of or forces experienced by an object, the first tactor transmitting the movement of the first tactor to skin of the user.",
"10. The device of claim 7, wherein the non-linear relationship comprises relating tactor motion to information about movement of or forces experienced by an object in a quadratic relationship.",
"11. The device of claim 7, wherein the non-linear relationship extends the range of object movement or forces that are portrayable within a given tactor motion range.",
"12. A method for displaying force and movement information related to one or more objects, the method comprising: providing a body, the body including: at least one tactor; at least one actuator capable of moving the at least one tactor; moving the at least one tactor in a non-linear relationship with respect to information about movement of or forces experienced by an object, the at least one tactor configured to transmit the movement of the at least one tactor to skin of a user.",
"13. The method of claim 12, wherein the non-linear relationship comprises relating tactor motion to information about movement of or forces experienced by an object in a quadratic relationship.",
"14. The method of claim 12, wherein the non-linear relationship extends the range of object movement or forces that are portrayable within a given tactor motion range."
],
"description_excerpt": "The field of haptics is the science of interfacing with users via the sense of touch by applying forces, vibrations, or motions to a user. Haptic devices are increasingly used to provide a user with sensory input that conveys information about the surrounding environment. For instance, a haptic device can produce vibratory motions to provide the user, through his or her sense of touch, with various types of information. Haptic devices are commonly used in the field of gaming to provide sensory cues related to the user's environment.\n\nOrdinarily, haptic devices are integrated into controllers (e.g., joystick), so the user can receive haptic feedback that relates to movements of the controller and/or an object being controlled. Typical haptic devices provide vibratory or force stimuli to display information to the user. In some instances, however, such stimuli can interfere with the user's ability to accurately and/or safely manipulate the controller that provides such haptic feedback. For example, force feedback on a controller that is used to operate a crane can result in unintended movements of the user's hand, which may, in turn, move the controller to an unintended position, thereby causing an accident. Similar results occur in video games when utilizing a force feedback joystick to control game play; however, this resulting loss of control has less catastrophic consequences. Hence, in some instances, vibration feedback and especially force feedback may reduce safety of operation of a controller that integrates such haptic feedback mechanisms.",
"cpc": [
"G06F 3/016",
"G05G 2009/04766",
"G05G 5/03",
"G05G 9/047",
"G08B 6/00"
],
"ipc": [
"G06F 3/01",
"G08B 6/00",
"G05B 23/02",
"G05G 9/047"
],
"assignees": [
"University of Utah Research Foundation Inc"
],
"inventors": [
"William R. Provancher",
"Markus N. Montandon",
"Andrew J. Doxon",
"Nathan A. Caswell",
"Landon T. Gwilliam"
],
"filing_date": "2017-08-11",
"publication_date": "2018-12-11",
"grant_date": "2018-12-11",
"priority_date": "2012-06-13",
"application_number": "US-201715675076-A",
"family_id": "52427150",
"cited_by_count": 17,
"citations": [
"US4591868A",
"US7196688B2",
"US8125453B2",
"US8004052B2",
"WO2009018330A2",
"US20120038468A1",
"US20090139359A1",
"US20100161079A1",
"US8610548B1",
"US20110115754A1",
"WO2013187977A1",
"US9317123B2",
"US9767659B2"
]
}
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